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    Dream World Ubers RMT

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    Artist Smeargle
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    Dream World Ubers RMT

    Post by Artist Smeargle on Thu Sep 15, 2011 10:58 pm

    Ah, it's about time I do an RMT. Anyway, I don't want to publicize my WiFi teams, so I'm going to let you guys RMT this. This team is somewhat new, but so far successful.

    AT FIRST GLANCE


    This team is not meant for grabs. You may use a Pokemon, but you may not use over half of this team. Example: You may use Groudon, Victini and Reshiram, but you may not add Latios in there. Of course, you may still use all of these Pokemon in one team, as long as at least half of the sets are not from this team. Have a Nice time reviewing.




    Pipsqueak (Groudon) @ Leftovers
    Trait: Drought
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Substitute
    - Earthquake
    - Dragon Tail

    Groudon is here to set up sun and Stealth Rock, the EVs are made for it to be fully defensive, Sub so it can use Dragon Tail safely, Earthquake for STAB, simple. Not much else to say.

    SYNERGY:

    Water - Ferrothorn, Latios
    Grass - Ferrothorn, Latios, Reshiram, Victini Ho-oh
    Ice - Reshiram, Victini

    Changes: Possibly making it a more offensive set, or changing it to add Thunder Wave.
    ----------



    Chess King (Reshiram) @ Choice Specs
    Trait: Turboblaze
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Fusion Flare
    - Focus Blast
    - Draco Meteor
    - Hidden Power [Grass]

    Reshiram, the slower sweeper. Reshiram is meant to destroy, even at -2, with Specs/ Fusion Flare is strong STAB, especially in the sun. Draco Meteor is another good STAB. Focus Blast is for Heatran, HP Grass is for Ground/Water types who may otherwise wall me. MAY.

    SYNERGY:
    Ground - Latios, Ho-oh
    Rock - Ferrothorn, Groudon
    Dragon - Ferrothorn

    Changes:
    thanks fer viewin':
    ----------



    Supersonic (Latios) (M) @ Choice Scarf
    Trait: Levitate
    EVs: 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Draco Meteor
    - Thunderbolt
    - Ice Beam
    - Hidden Power [Fire]

    Latios, the faster Sweeper. Latios has played an important role, but sadly may be replaced. No matter. Draco Meteor for good STAB, BoltBeam for coverage, and HP Fire for the Sun boost, along with more coverage, beating Magnezone, I believe.

    Bug - Reshiram, Victini, Ho-oh
    Ice - Victini
    Dragon - Ferrothorn
    Dark - Ferrothorn
    Ghost - Ferrothorn

    Changes: Considering replacing this guy with someone who balences the team more.
    ----------



    Chess Queen (Victini) @ Choice Scarf
    Trait: Victory Star
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - V-create
    - Fusion Bolt
    - U-turn
    - Brick Break

    Victini, the all around sweeper. With Scarf, Jolly and 252 speed, Victini is fast even after a V-Create.
    V-Create is rather obvious Sun-Boosted-STAB-100 Acc(victory star)-180 Power attack, paired with 252 EVs in attack.
    Fusion Bolt is good coverage, U-Turn is just to scout, and Brick Break is mostly for Tyranitar, who can give this team problems.

    Water - Ferrothorn, Latios
    Ground - Latios, Ho-oh
    Rock - Ferrothorn, Groudon
    Dark - Ferrothorn
    Ghost - Ferrothorn

    Changes: None at the moment.
    ----------



    Flame Thorn (Ferrothorn) (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Bulldoze
    - Leech Seed
    - Spikes
    - Power Whip

    Ferrothorn, the Defensive Pokemon. You should not be able to survive Sun with rain or something, so I put him here dispite that weakness. Bulldoze is Ground coverage, while lowering speed. Leech Seed drains Pokemon's HP, healing Ferrothorn, which is always nice. Spikes is there, because Groudon already has Stealth Rock. Power Whip can beat quite a few Pokemon that are weak to it. Also, Ferrothorn resists a lot of the Pokemon's weaknesses, so that's nice.

    Fire - Reshiram, Victini, Ho-oh, Latios
    Fighting - Victini, Ho-oh, Latios

    Changes: None at the moment.
    ----------



    Mystic Wing (Ho-Oh) @ Leftovers
    Trait: Regenerator
    EVs: 4 HP / 252 Def / 252 SDef
    Impish Nature (+Def, -SAtk)
    - Recover
    - Sacred Fire
    - Brave Bird
    - Earthquake

    A Pokemon I am considering getting rid of. Stealth Rock is common, and even with Recover AND Regenerator, it does not help a bit. Recover is for SR, Sacred Fire for STAB, Brave Bird also for STAB, also being a Heatran-Balloon popper, Earthquake for Heatran itself. I don't put too many details here, because I think I may change it...

    Water - Ferrothorn, Latios
    Electric - Groudon, Ferrothorn, Latios, Reshiram
    Rock - Ferrothorn

    Changes: I am considering taking Ho-oh out, considering my massive weakness to Rock. I may do that tomorrow, but no matter.
    ----------



    Overall, this team has been doing well, besides Ho-oh. Users may add a threats list, but I'm going to wait to put up Threats for now, seeing as it's getting kind of late where I live. I will more then certainly add more commentary when I edit this next. I just want to get this out, I will likely edit this tomorrow or Saturday, this will be edited out when I'm done, and such and such...

    -Have a nice night-





    Last edited by Artist Smeargle on Thu Feb 07, 2013 11:49 pm; edited 1 time in total


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    PkmnTrainer Shane

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    Awesome

    Post by PkmnTrainer Shane on Thu Sep 15, 2011 11:00 pm

    One word. Awesome
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    harsha
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    Re: Dream World Ubers RMT

    Post by harsha on Thu Sep 15, 2011 11:00 pm

    Ho-oh is going to take a pounding from Stealth Rock... Also, 3 Choiced Pokemon..? That is very hard to manage. Placeholder for Rate.


    Last edited by Harsha on Fri Sep 16, 2011 5:10 pm; edited 1 time in total

    Breloom

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    Re: Dream World Ubers RMT

    Post by Breloom on Fri Sep 16, 2011 3:39 pm

    Considering how three of them are weak to stealth rock, you may want to replace Ferrothorn with Forretress for rapid spinning.

    Otherwise, seems good enough.
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    Trinitrotoluene
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    Re: Dream World Ubers RMT

    Post by Trinitrotoluene on Sat Sep 17, 2011 2:58 am

    From an initial look, you're screwed against Blaziken should it be allowed to set up, seeing that you're focusing on the sun. It can come in on your Latios locked into Ice Beam or Ferrothorn Spiking, threaten them out, set a Swords Dance up, and proceed to wreck your team, despite the resists. Nothing on your team will like taking a +2 Sun-boosted LO Flare Blitz. Stealth Rock will also deal a massive number to your sweepers, so I'd have to agree with the previous posters and recommend Forretress over Ferrothorn. Specs Kyogre is a massive, almost insurmountable problem when paired with Spikes, seeing that with Spikes, it can 2HKO your entire team with just Water Spout boosted by Rain. It's that extent that I'd recommend a Scarfed Palkia over Latios. Palkia is just a little slower, but is plenty more powerful. Soul Dew Latias is also an option that can be used. It also can exploit the rain that makes you so vulnerable. Nitpicking ahead:

    Reshiram: All Reshiram needs are its STAB moves. Coverage is not needed when your two moves gain PERFECT neutral coverage. I'd recommend Dragon Pulse and Flamethrower over Focus Miss and Hidden Power [Grass].

    Ferrothorn: Forretress should be considered over Ferrothorn to get rid of hazards. Here's a set I like using, seeing that it's for Dream World:

    Forretress @ Leftovers / Custap Berry
    Ability: Sturdy
    IVs: 0 Spd
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Toxic Spikes
    - Rapid Spin
    - Volt Switch

    Lefties, Custap Berry, it's your choice. I prefer the latter, because it lets me play Forretress like a suicide lead, because of Custap Berry's effects. Volt Switch lets Forretress break away from Chandelure and gain momentum for your team. WILL EDIT LATER.


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    Gonogo

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    Re: Dream World Ubers RMT

    Post by Gonogo on Sat Sep 17, 2011 10:50 am

    Hey Artist. How's it going?
    Personally, at first glance, I'd say it's pretty good.
    Few remarks:
    First, I suggest you replace Rehiram's HP Grass with Solarbeam. It's more powerful and does not require recharge in sun. Although it is a risk if Kyogre/Rayquaza pop up. Flame Charge on it? Maybe. Not too sure about that. Sure it is slow, so maybe Scarf it with Modest. Those are just possibilities.
    Second, I see you aren't running both STABs on Latios. So, maybe give Zen Headbutt to Victini? Since Victini is fast, you could still get a chance of flinch.
    And finally, I would replace Ho-Oh, since even with Regenerator, it wouldn't want to switch around much. Like, getting forced to switch out is somewhat annoying. I suggest Giratina to counter Arceus or, Arceus itself.

    Arceus @Lum Berry
    252 atk, 252 HP, 4 speed
    Moves:
    -Swords Dance
    -Extremespeed
    -Shadow Claw
    -Earthquake

    252 HP for bulk, so you can set up Swords Dance. No need for speed, only 4 EV's if you were to face another Arceus...Shadow Claw gets rid of Giratina with the high critical hit ratio. Earthquake is for steels and is a 2HKO
    against Ferrothorn. Well, in my experience of using this guy.

    If you want a wall, use Giratina. Will-o-wisp or whatever. Roar. And not too sure about Victini switching. It is weak to Stealth Rock so minimizing that would be good. Although you'll switch a lot with that Choice Item.
    If you want, Magic Bounce Espeon could help you get rid of entry hazards. Or Forretress.

    Have a nice day.

    Breloom

    Join Date : 2011-09-11
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    Re: Dream World Ubers RMT

    Post by Breloom on Sat Sep 17, 2011 10:52 am

    I run life orb for Arceus... Shadow Force over Shadow Claw since Shadow Claw don't do enough damage. And I max out speed to ALWAYS outspeed other Arceus.

    Gonogo

    Join Date : 2011-09-14
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    Re: Dream World Ubers RMT

    Post by Gonogo on Sat Sep 17, 2011 10:56 am

    I wouldn't use Life Orb Arceus, just because you can counter Darkrai with Lum Berry.
    And with 252 HP EV's, other Arceus won't 2HKO you. Shadow Force is bad because they just have to switch into a normal-Arceus and you lose a turn. I'd rather max bulk than speed.
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    Artist Smeargle
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    Re: Dream World Ubers RMT

    Post by Artist Smeargle on Sat Sep 17, 2011 1:46 pm

    Alright, today I plan on making some edits. First with replacing Ho-oh. I may not edit this post with the new team today, but I will tomorrow, no matter, then, with Reshiram, for some reason I had a brain fart with Heatran and Turboblaze. I will likely trade those two moves for the ones Rick suggested. I will have to sadly replace Ferrothorn, though it was great enough to survive a noob's Fire Punch in the sun. :U No matter, Victini will get Zen Headbutt over U-Turn due to the mentioned Stealth Rock weakness. Also, about Palkia, my only worry is that one of Palkia's two STAB's is weakened by Sun. I may edit this later after I finish my cereal.

    EDIT: Despite it's water type, I have decided to test out Palkia.


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    Hemlock

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    Re: Dream World Ubers RMT

    Post by Hemlock on Mon Oct 03, 2011 3:48 pm

    Rick wrote:From an initial look, you're screwed against Blaziken should it be allowed to set up, seeing that you're focusing on the sun. It can come in on your Latios locked into Ice Beam or Ferrothorn Spiking, threaten them out, set a Swords Dance up, and proceed to wreck your team, despite the resists. Nothing on your team will like taking a +2 Sun-boosted LO Flare Blitz. Stealth Rock will also deal a massive number to your sweepers, so I'd have to agree with the previous posters and recommend Forretress over Ferrothorn. Specs Kyogre is a massive, almost insurmountable problem when paired with Spikes, seeing that with Spikes, it can 2HKO your entire team with just Water Spout boosted by Rain. It's that extent that I'd recommend a Scarfed Palkia over Latios. Palkia is just a little slower, but is plenty more powerful. Soul Dew Latias is also an option that can be used. It also can exploit the rain that makes you so vulnerable. Nitpicking ahead:

    Reshiram: All Reshiram needs are its STAB moves. Coverage is not needed when your two moves gain PERFECT neutral coverage. I'd recommend Dragon Pulse and Flamethrower over Focus Miss and Hidden Power [Grass].

    Ferrothorn: Forretress should be considered over Ferrothorn to get rid of hazards. Here's a set I like using, seeing that it's for Dream World:

    Forretress @ Leftovers / Custap Berry
    Ability: Sturdy
    IVs: 0 Spd
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Toxic Spikes
    - Rapid Spin
    - Volt Switch

    Lefties, Custap Berry, it's your choice. I prefer the latter, because it lets me play Forretress like a suicide lead, because of Custap Berry's effects. Volt Switch lets Forretress break away from Chandelure and gain momentum for your team. WILL EDIT LATER.
    Personally, for Reshiram, I prefer Fusion Flare over Flamethrower
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    Re: Dream World Ubers RMT

    Post by Trinitrotoluene on Mon Oct 03, 2011 6:25 pm

    Flamethrower has more PP, and in Ubers, where Pressure is rampant, having a backup move with more PP is more valuable than 5 extra base power in the move.


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