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    Best Defensive Combos in the metagame

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    Crossfire12
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    Best Defensive Combos in the metagame

    Post by Crossfire12 on Thu Jun 07, 2012 4:30 pm

    Talk about the Pokemon used and explain there strong points and weak points

    For ex. Skarm and Blissey





    Skarmory has great Def and can wall a lot of physical attacks problem it can get easily gets knock out by sp.attacks but that's where Blissey comes in to wall any sp,attack and since blissey has crappy def just swich back too Skarm.

    Problems: Infernape can crush this duo and magnezone can trap skarm and KO it.

    Anyways That was an example sorry I'm not to in to essay and stuff like that.
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    Re: Best Defensive Combos in the metagame

    Post by Kira Light on Thu Jun 07, 2012 5:44 pm



    Together, Ferrothorn and Jellicent form the Jellithorn core, often used in early BW. Jellicent can come in on Fighting and Fire-type moves Ferrothorn loathes, while Ferrothorn can easily come in on Ghost, Grass and Electric-type attacks aimed towards Jellicent. This core faces difficulty against Gengar and Hydreigon. Gengar can use Shadow Ball on Jellicent and Focus Blast on Ferrothorn. Hydreigon can beat Ferrothorn with Fire Blast / Focus Blast, and take out Jellicent with a super-effective STAB Dark Pulse.
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    Re: Best Defensive Combos in the metagame

    Post by Nasira on Thu Jun 07, 2012 5:56 pm

    I just wrote loads about how good the Ferrothorn/Tentacruel core is, but my internet messed up, and I can't be arsed writing it again.

    Ferrothorn + Tentacruel = Good core. Kay?
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    Re: Best Defensive Combos in the metagame

    Post by Trinitrotoluene on Thu Jun 07, 2012 6:14 pm

    Nasira, your core has to watch for LO Landorus in a sandstorm. Other than that, it's a good core.

    A more detailed overview of JelliThorn:
    JelliThorn


    Jellicent @ Leftovers
    Ability: Water Absorb / Cursed Body
    EVs: 248 HP / 216 Def / 44 Spe
    Bold Nature
    - Scald
    - Will-O-Wisp / Toxic
    - Recover
    - Taunt

    Ferrothorn @ Rocky Helmet / Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 88 Def / 168 SpD
    Impish / Relaxed Nature
    - Spikes / Leech Seed
    - Leech Seed / Stealth Rock
    - Thunder Wave / Gyro Ball / Protect
    - Power Whip / Protect

    You've all seen this combo at least once in the OU metagame. Together, they resist 15 out of the 17 types, only being neutral to Ground and Flying, which can easily be covered by teammates. They form a formidable hazards-based duo, with Ferrothorn setting hazards up and Jellicent blocking attempts to Rapid Spin them away. In fact, they both can deal with Rapid Spinners effectively. While Jellicent completely stops them, Ferrothorn discourages spinning by the use of Iron Barbs and possibly the Rocky Helmet.

    The core's most common breakers are Hydreigon, Celebi, Magnezone, Gengar, and Breloom. Hydreigon has access to Fire Blast and Dark Pulse, which easily breaks both of them, while Celebi can set up on either member and threaten both of them with Giga Drain and Hidden Power Fire. Due to Natural Cure, Celebi doesn't care too much about paralysis or burns. Breloom can do the same, but unlike Celebi, it gets Poison Heal to grant itself a pseudo-immunity to status. It also employs Seed Bomb and one of Drain Punch / Superpower / Focus Punch to mark its dominance. Magnezone can set up on Ferrothorn (unless it has Shed Shell) and defeat Jellicent with Thunder[bolt]. Gengar has Ghost STAB, Focus Blast, and a resistance to Grass, enabling it to batter the core around.



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    Kira Light
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    Re: Best Defensive Combos in the metagame

    Post by Kira Light on Thu Jun 07, 2012 6:44 pm



    Skarmory's two weaknesses (Electric and Fire) are resisted by Latias. The latter doesn't like taking Outrages, which is something a Skarmory can do with ease. Latias is also a formidable stallbreaker, as it can easily set up Calm Minds thanks to its great bulk and it can take out Ferrothorn with Hidden Power [Fire]. Latias can also beat VoltTurn, as Rotom-W cannot touch it (unless it utilizes Trick) and Scizor can be taken out with a Hidden Power [Fire]. A threat to this core is Volcarona. After a Quiver Dance, it can beat Latias with Bug Buzz and Skarmory with Fire Blast / Fiery Dance. Also, the Ferrothorn + Tentacruel core needs to watch out for CM Reuniclus.
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    Re: Best Defensive Combos in the metagame

    Post by Nasira on Thu Jun 07, 2012 7:57 pm

    In order to expand your horizons, I shall go into the lower tiers.

    and

    No. They don't have great type synergy. Ice isn't known for it's defensive qualities. They aren't ever seen anywhere outside of the lowest tiers. But, their high Defensive stats allow them to tank even Super Effective hits, and stall out threats with Toxic (thanks to the lack of Steel types.)

    I'm not going to lie and say these Pokemon should be considered higher up, they're awful. But in NU they're close to untouchable.

    Spoiler:
    Somebody better not talk about how great Tangela or Altaria are.. I know. But neither of them can cope with almost all of the threats in NU.
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    Re: Best Defensive Combos in the metagame

    Post by Octillery on Tue Jun 12, 2012 3:01 pm

    and

    These two are surprisingly effective, as if Cradily has Suction Cups it can switch in and set up on a Pokemon that can't hurt it, it has Stockpile, Recover, to name two. If it has Storm Drain it can switch in on a Water attack , set up, and possibly do some sweeping with Ancientpower. Its one weakness is, it doesn't have overwhelming physical defense.
    Throh has good Defense, a ton of HP, and it isn't weak to much, most notably taking neutral damage from Ice and Fighting, which are common and give Cradily trouble. Set up with Bulk Up, heal with ChestoRest, Circle Throw gets rid of unwanted obstacles at least temporarily, Payback works well with Throh's poor speed and takes out Ghost types.
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    Re: Best Defensive Combos in the metagame

    Post by Trinitrotoluene on Mon Jun 25, 2012 7:20 pm

    +

    Regenerator is the name of the game this core plays, which is now viable thanks to B2W2 releasing Regenerator Amoonguss. While they're both slow, they cover each other's weaknesses nearly perfectly. Slowbro can take on sand teams that would normally trouble Amoonguss, and Amoonguss can do the same for rain teams. They keep many relevant threats, such as Thundurus-T, Haxorus, and Keldeo in line. I'll finish this later.


    Last edited by Rick on Mon Jun 25, 2012 9:42 pm; edited 1 time in total


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    Re: Best Defensive Combos in the metagame

    Post by Artist Smeargle on Mon Jun 25, 2012 8:56 pm

    Slowbro can take on things that normally trouble Slowbro.

    Makes sense.


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    Re: Best Defensive Combos in the metagame

    Post by Octillery on Mon Jun 25, 2012 9:09 pm

    Artist Smeargle wrote:Slowbro can take on things that normally trouble Slowbro.

    Makes sense.
    I think he meant that Slowbro, with the help of Amoonguss, would have some flexibility in dealing with sand teams.
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    Re: Best Defensive Combos in the metagame

    Post by Nasira on Mon Jun 25, 2012 9:13 pm

    Octillery wrote:
    Artist Smeargle wrote:Slowbro can take on things that normally trouble Slowbro.

    Makes sense.
    I think he meant that Slowbro, with the help of Amoonguss, would have some flexibility in dealing with sand teams.

    I think it's a lot simpler than you're making out. He just got the names muddled. It should be 'Slowbro can take on sand teams that would usually trouble Amoonguss', which becomes apparent after you read the rest of the sentence.
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    Re: Best Defensive Combos in the metagame

    Post by Trinitrotoluene on Mon Jun 25, 2012 9:42 pm

    Sorry about the mix-up. I was in a rush typing that out.


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