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    The Counter Game - LOGS

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    Kira Light
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    Re: The Counter Game - LOGS

    Post by Kira Light on Wed Dec 21, 2011 8:58 pm


    Zapdos @ Life Orb
    Trait: Pressure
    EVs: 4 HP | 252 SAtk | 252 Spe
    Timid Nature (-Atk | + Spe)
    ~ Heat Wave
    ~ Thunderbolt
    ~ Hidden Power [Ice]
    ~ Volt Switch

    This set is more offensive. Heat Wave is for Ferrothorn, HP Ice for Ground types and Volt Switch for scouting. Thunderbolt destroys Gyarados, who is ver weak to electric moves, unfortunately.
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Wed Dec 21, 2011 10:56 pm

    I've been looking forward to using this.

    @ Leftovers
    Trait: Storm Drain
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature (+SpD, -Spe)
    - Earthquake
    - Scald / Ice Beam
    - Toxic
    - Recover

    The "mighty" Zapdos cannot touch this Gastrodon. Scald and / or Ice Beam make sure that Zapdos stays down at its knees. Toxic ensures that Zapdos dies nonetheless. Recover allows Gastrodon here to live longer.
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    Re: The Counter Game - LOGS

    Post by harsha on Thu Dec 22, 2011 9:38 am

    Unfortunately, I have already used Celebi. Ah well. Here comes Lilligant!


    Lilligant @ Leftovers | Life Orb
    Trait: Chlorophyll
    EVs: 252 SAtk | 4 SDef | 252 Spe
    IVs: 2 Atk | 30 Spe
    Modest Nature [+SAtk, -Atk]
    ~ Quiver Dance
    ~ Sleep Powder
    ~ Giga Drain
    ~ Hidden Power [Fire]

    You know how this works. Tank an impending Ice Beam, put Gastrodon to Sleep, and then Dance until you feel like Giga Draining it.
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    Re: The Counter Game - LOGS

    Post by PkmnTrainer Shane on Thu Dec 22, 2011 12:15 pm

    Tornadus (M) @ Choice Specs
    Trait: Prankster
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hurricane
    - Grass Knot
    - Hyper Beam
    - Focus Blast

    W/ the item choice specs, it approximatly doubles the sp attack for the pkmn that's holding it. Plus, with hyperbeam, it will certainly do devastating damage.
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Thu Dec 22, 2011 3:25 pm


    Siegfried (Wobbuffet) (M) @ Leftovers / Custap Berry
    Trait: Shadow Tag
    EVs: 28 HP / 228 Def / 252 SpDef
    IVs: 0 Atk
    Calm Nature
    - Counter
    - Mirror Coat
    - Encore
    - Safeguard / Destiny Bond

    The foe's Tornadus used Hurricane!
    *damage delivered, doesn't KO unless critted*
    Siegfried used Mirror Coat!
    The foe's Tornadus fainted!

    I'm pretty sure that's how it usually goes. Have fun finding a counter to it.

    Reasoning behind Nickname:
    Name comes from the anime / manga Kenichi, the Mightiest Disciple. Siegfried was the former 5th Fist of Ragnarok, the most powerful gang in Kenichi's city of residence, before Kenichi defeats his childhood friend Ryūto Asamiya, the leader of Ragnarok, in a rematch to fulfill a promise they made as children. Siegfried fights by absorbing his opponent's attacks and then countering, adding his momentum to his opponent's before attacking. Kenichi fights him in Season 2, and defeats him with an overwhelmingly powerful punch that integrated all of the martial arts training he's been through (karate, muay thai, Chinese kenpo, Japanese jujitsu, swordplay). In that way, Wobbuffet is the Siegfried of OU. He can take normal hits and deal out a more powerful hit, but unusually powerful attacks can and will do him in.
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    Re: The Counter Game - LOGS

    Post by Kira Light on Sat Dec 24, 2011 8:41 pm



    Whimsicott |
    Trait: Prankster
    EVs: 252 Def | 252 SDef | 8 Spe
    Bold Nature (-Atk, +Def)
    ~ Leech Seed
    ~ Taunt
    ~ Substitute
    ~ Encore

    After some thinking, I came to the conclusion that Taunting Wobbuffet was a good idea to deal with it. With Prankster, Taunt will cripple Wobbuffet into using Struggle, whilst Whimsicott can Leech Seed and gain back HP in the meantime.
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    Re: The Counter Game - LOGS

    Post by Crossfire12 on Sat Dec 24, 2011 9:03 pm



    Espeon (M) @ Choice Specs
    Trait: Magic Bounce
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hidden Power [Fire]
    - Psyshock
    - Wish
    - Grass Knot



    With this set Espeon can attack with either HP fire or psyshock and since it has Magic Bounce the only thing whim can do is set sub
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    Re: The Counter Game - LOGS

    Post by harsha on Sat Dec 24, 2011 11:20 pm

    Eh. Heatran is the perfect counter to that set. Too bad I already used him. Now that the Pokemon available are running thin, I may as well post this guy.


    | Trait: Shadow Tag
    EVs: 252 SAtk | 4 SDef | 252 Spe
    Timid Nature [+Spe, -Atk]
    ~ Overheat
    ~ Shadow Ball
    ~ Energy Ball
    ~ Psychic


    Take any hit (barring the rare crit) and live with at least 35% of your health. Then attack back with either Overheat or Shadow Ball to ensure you get the KO. With Shadow Tag, the Espeon cannot switch out. Also, you outspeed it due to the Choice Scarf. Say goodnight, Espeon.
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Sun Dec 25, 2011 4:04 pm


    Azumarill @ Choice Band
    Ability: Huge Power
    EVs: 212 HP / 252 Atk / 44 Spe
    Adamant Nature
    ~ Aqua Jet
    ~ Superpower
    ~ Waterfall
    ~ Ice Punch / Toxic

    Rick wrote:REPOST FROM MAMOSWINE EXPLANATION, ALTERED TO FIT SITUATION

    Pretty much self-explanatory. Azumarill's Aqua Jet transcends the Speed boost granted by Choice Scarf and is nearly guaranteed a KO with the appropriate Choice Band boost and an Adamant nature. Should Chandelure be locked into Overheat, it's free to threaten with both Waterfall and Aqua Jet. Underrated if you ask me.
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    Re: The Counter Game - LOGS

    Post by Kira Light on Sun Dec 25, 2011 6:32 pm



    Lanturn |
    Trait: Water Absorb
    EVs: 252 HP | 252 Def | 4 SAtk
    Bold Nature (-Atk, +Def)
    ~ Volt Switch
    ~ Toxic
    ~ Scald
    ~ Ice Beam

    This is a physically defensive variant of Lanturn. It can come in and absorb any Water moves with its ability. The EVs maximize HP and Defense, to take hits better. Volt Switch is for scouting to gain momentum, whilst Toxic takes care of walls. Scald is its main STAB and the burn chance is amazing. Ice Beam is for Dragons.

    Azumarill does 52.42% - 61.89% with Superpower, but then gets the Attack drop.
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    Re: The Counter Game - LOGS

    Post by harsha on Sun Dec 25, 2011 7:04 pm

    Here we go.


    Leftovers | Trait: Justified
    EVs: 252 SAtk | 4 SDef | 252 Spe
    IVs: 2 Atk | 30 Def
    Timid Nature [+Spe, -Atk]
    ~ Calm Mind
    ~ Giga Drain
    ~ Hidden Power [Ice]
    ~ Focus Blast


    Tank an Ice Beam, use either Giga Drain or Calm Mind, and then defeat the opposing Lanturn. Not much else to say.
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    Re: The Counter Game - LOGS

    Post by Artist Smeargle on Sun Dec 25, 2011 7:47 pm

    Yee.

    I don't think he's been used yet...


    Crobat (F) @ Life Orb
    Trait: Inner Focus
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Brave Bird
    - U-turn
    - Haze
    - Heat Wave

    Simple. Outspeed, hit with STAB 4x Effective Life Orb'd Brave Bird. May end up killing self next turn, but still defeats it.


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    Re: The Counter Game - LOGS

    Post by harsha on Sun Dec 25, 2011 10:19 pm

    How about this:

    ---

    Choice Scarf | Trait: Volt Absorb
    EVs: 252 SAtk | 4 SDef | 252 Spe
    IVs: 2 Atk | 30 Def
    Modest Nature [+SAtk, -Atk]
    ~ Thunderbolt
    ~ Volt Switch
    ~ Hidden Power [Ice]
    ~ Shadow Ball | Extrasensory


    Simple set and spread. Hit the bat with Thunderbolt or Volt Switch out. Actually, if you use Psyshock, every move on the set is Super Effective.



    Last edited by Harsha on Mon Dec 26, 2011 10:37 am; edited 1 time in total
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Mon Dec 26, 2011 4:41 am

    Raikou can't learn Psyshock.

    @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 76 SpA / 180 Spe
    Timid Nature
    - Leech Seed
    - Protect
    - Seed Flare
    - Hidden Power Fire / Earth Power

    Leech Seed helps against Raikou, while Protect grants it an extra turn of recovery. Seed Flare is powerful STAB, while Earth Power is a good move that won't miss. Hidden Power Fire does grant better coverage though.


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    Re: The Counter Game - LOGS

    Post by harsha on Mon Dec 26, 2011 10:44 am

    Oops. I think I meant Extrasensory. I edited the OP.


    Power Herb | Trait: Pressure
    EVs: 252 SAtk | 4 SDef | 252 Spe
    IVs: 2 Atk | 30 Def
    Modest Nature [+SAtk, -Atk]
    ~ Overheat
    ~ Air Slash
    ~ Solar Beam
    ~ Hidden Power [Ice]


    The Power Herb allows you to skip charging up for Solar Beam so Bulky Waters will have problems switching in. Overheat is obviously powerful STAB, and the rest is coverage.
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Mon Dec 26, 2011 2:32 pm

    Haxorus @ Choice Scarf
    Ability: Mold Breaker
    4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Outrage
    - Earthquake
    - Dragon Claw
    - Brick Break

    Haxorus's Outrage is nothing to laugh about, unless you're a defensive Steel-type Pokemon. With the Scarf, Haxorus outspeeds Moltres and puts it out of its misery with said Outrage. Earthquake is powerful coverage while Brick Break is only useful in rendering Screens useless. Dragon Claw is for scouting purposes.
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    Re: The Counter Game - LOGS

    Post by harsha on Mon Dec 26, 2011 7:23 pm

    Oops. You're right, Gonogo. So here we go.


    Blastoise | Leftovers | Trait: Torrent
    EVs: 252 HP | 252 Def | 4 SAtk
    Bold Nature [+Def, -Atk]
    ~ Ice Beam
    ~ Hydro Pump
    ~ Rapid Spin
    ~ Toxic


    Not a great Blastoise set, but it does its job. Hit Haxorus hard with Ice Beam, while only taking around 47% from an Outrage. Of course, if Haxorus does not use Outrage, you're set. Remember, Leftovers grants an extra turn of survival, so you can 2HKO Haxorus while living with minimal health.

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    Re: The Counter Game - LOGS

    Post by Kira Light on Tue Dec 27, 2011 10:33 am



    Tentacruel |
    Trait: Liquid Ooze
    EVs: 252 HP | 252 SDef | 4 SAtk
    Calm Nature (-Atk, +SDef)
    ~ Scald
    ~ Toxic Spikes
    ~ Hidden Power [Grass]
    ~ Rapid Spin

    Tentacruel resists Ice Beam and Hydro Pump, whilst Rapid Spin does close to nothing. He is also immune to Toxic. In the meantime, he can burn Blastoise with Scald, and then set up Toxic Spikes in the meantime. He can also super-effectively hit Blastoise with Hidden Power [Grass].
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    Re: The Counter Game - LOGS

    Post by harsha on Tue Dec 27, 2011 6:03 pm


    Alakazam | Focus Sash | Trait: Magic Guard
    EVs: 252 SAtk | 4 SDef | 252 Spe
    Timid Nature [+Spe, -Atk]
    ~ Psyshock | Psychic
    ~ Energy Ball
    ~ Shadow Ball
    ~ Focus Blast

    Tank a hit and survive due to the Focus Sash. Also, Burning and Poisoning won't do anything do anything thanks to Magic Guard. OHKO back with Psychic or Psyshock.
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Wed Dec 28, 2011 5:12 am

    FAT. SO FAT.

    @ Leftovers
    Trait: Thick FAT
    EVs: 40 HP / 252 Atk / 40 Def / 176 SpD
    Adamant Nature
    - Body Slam
    - Crunch
    - Earthquake
    - Pursuit

    Alakazam cannot 2HKO this Snorlax with Focus Blast while it in return can 2HKO with Body Slam. If paralysis strikes, then Snorlax can leave the encounter with over half of its HP intact. The other moves are for coverage.


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    Re: The Counter Game - LOGS

    Post by Kira Light on Fri Jan 06, 2012 1:27 pm

    It's been a while, so here we go.



    Scrafty @ Leftovers
    Trait: Shed Skin
    EVs: 252 HP | 252 Def | 4 SDef
    Impish (-SAtk, +Def)
    ~ Dragon Dance
    ~ Drain Punch
    ~ Ice Punch
    ~ Crunch

    With this set, Scrafty can take hits from Snorlax, and set up Dragon Dances to sweep. Drain Punch is a reliable STAB that heals too, which is great. Ice Punch is for Gliscor whilst Crunch is another STAB, mainly for Psychic and Dark types. (Nice animated shiny sprites, eh?)
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Fri Jan 06, 2012 8:41 pm

    I've been selecting fat Pokemon as of late...


    Hippowdon @ Leftovers
    Sand Stream
    252 HP / 252 Def / 4 SpD
    Impish Nature
    - Earthquake
    - Stealth Rock
    - Slack Off
    - Ice Fang / Roar

    Is Scrafty there having too much fun? Hippowdon here says otherwise. At +1, Scrafty has no chance of 2HKOing Hippowdon with Ice Punch from your set. In the meanwhile, Earthquake 3HKOes, Slack Off lets it take more punishment, and Roar resets stat boosts if Scrafty isn't the last member of its team alive.


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    Re: The Counter Game - LOGS

    Post by Kira Light on Sat Jan 07, 2012 11:05 am

    Here's the Mysterious Pokemon, who weighs 3.75 times less than Hippowdon!


    Starmie @
    Trait: Natural Cure
    EVs: 4 HP | 252 SAtk | 252 Spe
    Timid Nature (-Atk, +Spe)
    ~ Hydro Pump | Surf

    ~ Thunderbolt
    ~ Ice Beam
    ~ Hidden Power [Grass]

    With the Choice Specs, Starmie's Special Attack gets an amazing boost! Surf does 120.71%-142.14% to Mister Hippo, whilst Hydro Pump does 152.14%-179.29%. As for the other moves in the moveset, Ice Beam is for Dragons, Thunderbolt nails Water-types and Hidden Power [Grass] takes care of Gastrodon / Quagsire.
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Wed Jan 11, 2012 7:34 pm



    Weavile @ Choice Band
    Pressure
    40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Night Slash
    - Pursuit
    - Ice Shard
    - Low Kick

    Weavile's faster than Starmie, even when the latter is fully invested. A CB Night Slash coming from will KO without a doubt. If the Starmie wants to excuse itself from the field, it'll meet with a nice Pursuit to the face.
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    Re: The Counter Game - LOGS

    Post by harsha on Tue Jan 17, 2012 7:10 pm

    Thank you for the reminder, Kira.

    Weezing @ Leftovers
    Trait: Levitate
    EVs: 252 HP | 252 Def | 4 SpA
    Bold Nature
    ~ Will-O-Wisp
    ~ Pain Split
    ~ Clear Smog
    ~ Sludge Bomb
    Will-O-Wisp and then choose your attack. Not much to it.

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    Re: The Counter Game - LOGS

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