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    The Counter Game - LOGS

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    harsha
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    The Counter Game - LOGS

    Post by harsha on Sun Sep 04, 2011 11:32 pm

    Alright, I pick...

    @
    Trait: Flash Fire
    Nature: Calm
    EVs: 252 HP / 4 Def / 252 SDef
    -Protect
    -Roar
    -Substitute
    -Lava Plume

    HEATRAN!
    He can come in on any of Volcarona's attacks and set up a Sub due to his 4x resistance to Bug Buzz and his immunity to Fiery Dance. Then he can pHaze away all of the Quiver Dance boosts that Volcarona has gotten up. Basically, he can't be touched by the big bug.



    Last edited by Harsha on Mon Sep 12, 2011 5:25 pm; edited 3 times in total
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Wed Sep 14, 2011 1:29 am

    Oh, how I love this.



    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 4 HP / 252 Def / 252 SDef
    Bold Nature (+Def, -Atk)
    - Aromatherapy
    - Softboiled
    - Seismic Toss
    - Toxic

    Aromatherapy heals status for the whole team, Seismic Toss is reliable in breaking Subs and dealing damage, and Softboiled gets the recovery to Blissey. Heatran cannot beat her one on one.


    Last edited by Rick on Fri Sep 23, 2011 7:37 pm; edited 1 time in total
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    Re: The Counter Game - LOGS

    Post by Artist Smeargle on Sat Sep 24, 2011 1:17 pm

    I pick...
    Conkeldurr!


    Conkeldurr (M) @ Leftovers
    Trait: Guts
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature (+Atk, -SAtk)
    - Mach Punch
    - Drain Punch
    - Payback
    - Bulk Up

    Assuming this is one on one...
    Conkeldurr doesn't mind Aromatherapy.
    Healing from Softboiled shouldn't matter too much.
    Drain Punch should 1HKO Blissey, and heal Conkeldurr, so Seismic Toss doesn't do much.
    Toxic activates Guts, and Conkeldurr has Drain Punch to heal some damage off.

    So basicly, this set covers Blissey completely. At least, your set.


    Last edited by Artist Smeargle on Thu Sep 29, 2011 12:41 pm; edited 2 times in total (Reason for editing : Typos-- Even one letter.)


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    Re: The Counter Game - LOGS

    Post by harsha on Sat Sep 24, 2011 2:19 pm

    Okay, here goes... I choose...

    Skarmory! It's ironic that the SkarmBliss combo is already here.

    @
    Trait: Sturdy
    Nature: Impish
    EVs: 252 HP / 252 Def / 4 SDef
    ~Taunt
    ~Spikes
    ~Whirlwind
    ~Brave Bird

    Skarmory will take any hit Conkelderp has to offer, and can attack back with Brave Bird. If Conkeldurr has gained too many boosts, Skarm can Whirlwind them away. There's not much that Conkeldurr can really do to Skarmory, as Taunt can stop him from continually Bulking Up.
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Sat Sep 24, 2011 6:27 pm



    Magnezone @ Leftovers
    Trait: Magnet Pull
    EVs: 32 HP / 252 SAtk / 224 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Thunderbolt
    - Hidden Power [Ice]
    - Charge Beam

    Magnet Pull is the bane of most defensive steels that cannot do a significant amount of damage to Magnezone in one turn. Skarmory is in that group. With this set, one can set up on Skarmory and kill it in two turns, usually walking out with a +1 in Special Attack and a sub.
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    Re: The Counter Game - LOGS

    Post by harsha on Sat Sep 24, 2011 7:35 pm

    Here we go. Introducing...

    @
    Trait: Arena Trap
    Nature: Timid
    EVs: 252 Atk / 4 SDef / 252 Spd
    ~Earthquake
    ~Shadow Claw
    ~Stone Edge / Rock Slide
    ~Sucker Punch

    Basically, use Earthquake until it dies. The Focus Sash allows you to take an HP Ice if Magnezone has a Sub up already. Arena Trap functions the same way as Magnet Pull, only instead of trapping Steels, it traps anything not in the air. There's not much else to say.
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    Re: The Counter Game - LOGS

    Post by Raleigh on Sun Sep 25, 2011 10:31 am

    @
    Trait: Levitate
    Nature: Sassy
    EV's: 252 HP / 94 Atk / 80 Def / 92 SpDef
    - Stealth Rock
    - Gyro Ball
    - Hidden Power Ice
    - Earthquake

    Bronzong is immune to Arena Trap and Earthquake, and Bronzong is resistant to Stone Edge. Its gargantuan Defense stat lets it take on Sucker Punch, Pursuit, and/or Shadow Claw while it murders Dugtrio with a Gyro Ball or two.
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    Re: The Counter Game - LOGS

    Post by Walrus on Mon Sep 26, 2011 6:30 pm

    @ Choice Specs
    Nature:Timid
    EV's:4 HP/252 SpAtk/252 Speed
    -Overheat
    -Volt Switch
    -Hidden Power (Grass)
    -Trick

    This little microwave/toaster oven guy can force Bronzong out, OHKO with Overheat, or cripple it with Trick. He also is immune to Earthquake, 2x resists HP Ice, and 4x resists Gyro Ball.
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    Re: The Counter Game - LOGS

    Post by harsha on Tue Sep 27, 2011 6:11 pm

    Tyranitar @ Choice Scarf
    Trait: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Crunch
    - Pursuit
    - Stone Edge
    - Superpower

    Threaten Trick. Scare with Stone Edge. Kill the Tornadus behimd the Rotom-H. Autobots, roll out! This set is pretty much self-explanatory.


    Last edited by Rick on Sat Oct 01, 2011 8:27 pm; edited 1 time in total (Reason for editing : Keep the game flowing.)
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    Re: The Counter Game - LOGS

    Post by Hemlock on Wed Oct 05, 2011 5:39 pm

    Machamp @ Choice Band
    Trait: Guts
    EVs: 252 HP / 252 Atk / 4 Spd
    Adamant Nature (+Spd, -SAtk)
    - Close Combat
    - Bullet Punch/Thunder Punch
    - Payback
    - Ice Punch

    This is a menace that Tyranitar would shit itself and run. Even if its counter resists fighting, it would take a suprising amount of damage. Payback is for ghosts, Bullet Punch if you want to hit hard first even thought it hits rock and ice for SE damage which Close Combat can beat and even more but Thunder Punch can hit flying types and water types. Ice Punch is for dragons, fliers, grass types and ground types.

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    Re: The Counter Game - LOGS

    Post by Gonogo on Wed Oct 05, 2011 6:09 pm



    I choose Spiritomb, the FORBIDDEN pokemon.

    Spiritomb @ Choice Specs
    Trait: Pressue
    EVs: 156 HP / 252 Def / 100 SAtk
    IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
    Bold Nature (+Def, -Atk)
    - Trick
    - Psychic
    - Dark Pulse
    - Hidden Power (Fighting)

    My Specs Spiritomb. It helped me a lot in UU.
    Anyhow, Close Combat does nothing to this guy. Spiritomb's bulk is quite decent and Psychic with Specs should definitely OHKO or at least, 2HKO.
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    Re: The Counter Game - LOGS

    Post by Hemlock on Wed Oct 05, 2011 6:32 pm

    Jirachi (N) @ Choice Band
    Trait: Serene Grace
    EVs: 252 HP / 252 Def / 4 Speed
    Impish Nature (+Def, -SAtk)
    - Trick
    - Wish
    - Thunder Wave
    - Energy Ball



    Spiritomb can't do jackshit to this Jirachi, if it tries to trick it, too bad, it gets another choice item. Psychic would barely do damage and it would be locked onto trick. Then, you can throw Wobbuffet in so it can only do trick and if Wobbuffet had a choice item, oh too bad, you would be switching items til you run out of PP.
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Wed Oct 05, 2011 6:33 pm

    Dragonite (F) @ Leftovers | Lum Berry
    Trait: Multiscale
    EVs: 252 HP / 40 Atk / 216 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Dragon Claw
    - Fire Punch / Waterfall
    - Roost / ExtremeSpeed / Earthquake

    Sorry Harsha, but I had to. With this set and Multiscale, Dragonite can quite literally set up on every member of OU bar Haxorus, Mamoswine, and Cloyster. The slashed moves in the third slot are purely dependent on the weather, while the moves in the fourth slot are dependent on the role you want Dragonite to play on your team. If Lum Berry is used, then Roost is most definitely the preferred option in the 4th slot, but the other moves can be used.


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    Re: The Counter Game - LOGS

    Post by harsha on Wed Oct 05, 2011 7:10 pm

    Oh no! Dragonite was used! Oh well, I'll have to content myself with this:

    @ White Herb
    Trait: Skill Link
    Impish Nature
    EVs: 252 HP / 4 Atk / 252 Def
    ~Shell Smash
    ~Razor Shell
    ~Icicle Spear
    ~Rock Blast

    Introducing Cloyster! His defense is amazing, so he won't take enough from Dragonite to bring him to an OHKO, or even a 2HKO. Depending on choice, you can go for a Shell Smash, or attack with Icicle Spear, which will do a number thanks to the ability to repeatedly hit. Skill Link makes sure you hit five times. Sadly, Dragonite will be hard pressed to defeat this thing.
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    Re: The Counter Game - LOGS

    Post by Hemlock on Wed Oct 05, 2011 7:46 pm

    Keldeo @ Life Orb
    Trait: Justified
    Timid Nature
    EVs: 4 HP / 252 Sp Atk / 252 Spd
    ~Hydro Pump
    ~Focus Blast
    ~Calm Mind
    ~Taunt

    Exploiting Cloyster's low sp def is easy enough to do. Taunt Cloyster to prevent it from Shell Smashing and use Calm Mind. Since Keldeo resists all of Cloyster's moves, it would be easy to set up or you can use Focus Blast.

    (BTW Conk was already used)


    Last edited by Hemlock on Sat Oct 08, 2011 1:24 pm; edited 1 time in total (Reason for editing : :D)

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    Re: The Counter Game - LOGS

    Post by Gonogo on Wed Oct 05, 2011 7:55 pm

    Um, sorry about that. I forgot to take that in consideration. Anyways,


    I love this thing. I used it all the time in 4th gen.

    Staraptor @ Choice Scarf
    Trait: Intimidate
    EVs: 4 HP, 252 Atk, 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Brave Bird
    - Return / Double-Edge
    - Close Combat
    - U-Turn

    Brave Bird can OHKO a Keldeo with no Def EVs invested.
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    Re: The Counter Game - LOGS

    Post by harsha on Thu Oct 06, 2011 10:52 pm

    Is Keldeo allowed since it's Dream World? And is Staraptor really a counter to Keldeo, as it can get OHKO'd on the switch, I believe?

    Edit: Never mind, he doesn't use Hydro Pump. But is Dream World allowed?
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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Thu Oct 06, 2011 11:37 pm

    For game flow consistency, I'll allow it for this round. Next round, no Keldeo, Meloetta, Genesect, or unreleased Dream World mons.

    EDIT: Here it is!


    Metagross @ Choice Band
    Trait: Clear Body
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature (+Atk, -SAtk)
    - Meteor Mash
    - Hammer Arm
    - Bullet Punch
    - Pursuit

    Metagross can switch into whatever Scarf Staraptor is carrying and threaten it with Pursuit or a Meteor Mash because of its reasonable bulk and resistance to Staraptor's main STAB. A weakened Staraptor can be sniped with Bullet Punch.
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    Re: The Counter Game - LOGS

    Post by Artist Smeargle on Mon Oct 24, 2011 1:34 pm

    Metagross? METAGROSS? This calls for...

    Spoiler:

    GLISCOR!

    It's Cousin Gliscor all the way from Finland!

    Alright, no matter. Seeing as that Metagross doesn't carry Ice Punch, I think Gliscor should be able to handle it. I think. Correct me if I'm wrong. Just in case, we shall use a simple Swords Dance set.



    Gliscor (F) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 184 Def / 72 Spd
    Impish Nature (+Def, -SAtk)
    - Swords Dance
    - Earthquake
    - Protect
    - Facade

    Gliscor should be able to easily take 3/4ths of Metagross's attacks, even with Choice Band. Meteor Mash only becomes a problem if he gets an attack boost.

    Pursuit is taken easily due to stats. Bullet Punch is taken easily too, though a bit less better. Hammer Arm is taken pretty easily with the resist I believe. Meteor Mash, as I said, is the only move to worry about. But from what I see, Gliscor should outspeed and Swords Dance, take a hit (assuming it's not a crit) and proceed to Earthquake.
    It has a chance to KO, according to Damage Calcs. 89.6% - 106%

    ...But, you could take the safer route of just attacking twice with Earthquake, as it's a 100% chance of a 2HKO unlike the chance of +2 Att 1HKO. No matter. Though Gliscor will take a heavy blow from Meteor Mash, Gliscor can still beat Metagross 1 on 1, even if it does have Choice Band.

    (Unless Bullet Punch can 2HKO Gliscor)


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    Re: The Counter Game - LOGS

    Post by Gonogo on Mon Oct 24, 2011 5:33 pm



    Kyurem @ Life Orb
    EVs: 4 HP, 252 SAtk, 252 Spd
    IVs: 30 Atk, 30 SAtk, 30 Spd
    Modest Nature (+SAtk, -Atk)
    - Blizzard / Ice Beam
    - Draco Meteor
    - Hidden Power (Fire)
    - Focus Blast

    Blizzard / Ice Beam lands a OHKO on Gliscor, as well as a Draco Meteor.
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    Re: The Counter Game - LOGS

    Post by harsha on Mon Oct 24, 2011 5:52 pm

    Here it comes... Introducing the (other) pink blob!
    @ Eviolite
    Trait: Natural Cure
    Calm Nature (+SDef, -Atk)
    EVs: 252 HP / 4 Def / 252 SDef
    ~Wish
    ~Protect
    ~Seismic Toss
    ~Toxic
    This moveset allows Chansey to Toxic Stall and make Kyurem take Life Orb damage as well, while soaking up attacks. If Kyurem tried to Draco Meteor, then it's screwed. If not, Chansey can still absorb its attacks and Wish itself to full health.
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    Re: The Counter Game - LOGS

    Post by Artist Smeargle on Mon Oct 24, 2011 6:24 pm

    Oh look. Miss Chansey has come for a cup of tea.
    *Mexican Music in the background...*

    Spoiler:


    SENOR SIGILYPH FROM MEXICO!

    Tacos are free while supply lasts.

    Simple.


    Sigilyph (F) @ Flame Orb
    Trait: Magic Guard
    EVs: 252 HP / 200 Def / 56 SDef
    Bold Nature (+Def, -Atk)
    - Cosmic Power
    - Roost
    - Psycho Shift
    - Stored Power

    Sigilyph can come in on Chansey, no matter what attack she throws. Magic Guard protects from Toxic, and Roost is there for Seismic Toss.

    Sigilyph can then set up Cosmic Power on Chansey, and, even with such high HP and Attack, Stored Power proves to be strong. Sigilyph can also pass on a Burn. Simple as that.

    (Assuming One on One, like usual)

    (888th post. Yay?)


    Last edited by Artist Smeargle on Mon Oct 24, 2011 6:28 pm; edited 1 time in total


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    Re: The Counter Game - LOGS

    Post by Trinitrotoluene on Mon Oct 24, 2011 6:27 pm

    *Terrakion sprite*

    Terrakion @ Choice Band
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature (+Spe, -SAtk)
    - Close Combat
    - Stone Edge
    - X-Scissor
    - Quick Attack

    Bye bye Sigilyph. We all know how this works.


    Last edited by Rick on Mon Oct 24, 2011 6:29 pm; edited 1 time in total (Reason for editing : Ninja'd.)
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    Re: The Counter Game - LOGS

    Post by Roxie on Tue Oct 25, 2011 9:58 pm

    Latias, come to my aid!
    Latias @ Life Orb (with Soul Dew not allowed, besides SD is cheap)
    Trait: Levitate
    Nature: Modest (+SpA -Atk)
    EVs: 4 HP, 252 Speed, 128 SpA, 128 SpD
    Moves:
    - Psyshock
    - Ice Beam
    - Dragon Pulse
    - Draco Meteor

    Taking a shot, I'd say Terra has a high defense, so that helps Psyshock. Ice Beam helps with SE (although I can't remember if its better against ground or rock). Dpulse for the power with LOrb. With DM for a last resort attack


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    Re: The Counter Game - LOGS

    Post by Gonogo on Wed Oct 26, 2011 6:38 pm

    Terrakion has the same base stat for both his Defense and Special Defense...anyways,


    Regice @ Leftovers
    Ability: Clear Body
    Nature: Modest (+SAtk, - Atk)
    EVs: 252 SAtk, 252 SDef, 4 Spd
    - Toxic
    - Blizzard
    - Gravity
    - Zap Cannon

    Goodbye, Latios.

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